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    Murphy's Laws of Combat

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    AW_Gnatz

    Posts : 42
    Join date : 2014-12-04
    Age : 58
    Location : Denton, Texas

    Murphy's Laws of Combat

    Post by AW_Gnatz on Sat Jan 17, 2015 4:35 pm

    1.  If the enemy is in range, so are you.
    2.  Incoming fire has the right of way.
    3.  Don’t look conspicuous — it draws fire.
    4.  There is always a way.
    5.  The easy way is always mined.
    6.  Try to look unimportant — they may be low on ammo.
    7.  Professionals are predictable, it’s the amateurs that are dangerous.
    8.  The enemy invariably attacks on two occasions:
          a.  When you’re ready for them.
          b.  When you're not ready for them.
    9.  Teamwork is essential — it gives them someone else to shoot at.
    10. If you can’t remember, the claymore is pointed at you.
    11. The enemy diversion you have been ignoring will be the main attack.
    12. A “sucking chest wound” is nature’s way of telling you to slow down.
    13. If your attack is going well, you have driven into an ambush.
    14. Never draw fire, it irritates everyone around you.
    15. Anything you do can get you shot, including nothing.
    16. Make it tough enough for the enemy to get in and you won’t be able to get out.
    17. Never share a foxhole with anyone braver than yourself.
    18. If you are short of everything but the enemy, you are in a combat zone.
    19. When you have secured an area, don’t forget to tell the enemy.
    20. Never forget that your weapon is made by the lowest bidder.

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    kiptap

    Posts : 9
    Join date : 2014-11-26

    Re: Murphy's Laws of Combat

    Post by kiptap on Sat Jan 17, 2015 5:44 pm

    1.  If the enemy is in range, so are you.
    No Not always true in a sense, attend next Draw Distance training & WOT settings study

    2.  Incoming fire has the right of way.
    3.  Don’t look conspicuous — it draws fire.
    4.  There is always a way.
    5.  The easy way is always mined.
    6.  Try to look unimportant — they may be low on ammo.
    Laughing

    7.  Professionals are predictable, it’s the amateurs that are dangerous.
    9.  Teamwork is essential — it gives them someone else to shoot at.
    Hahaha, number 9 doesn't work in training scratch

    10. If you can’t remember, the claymore is pointed at you.
    The gun is always loaded affraid

    11. The enemy diversion you have been ignoring will be the main attack.
    13. If your attack is going well, you have driven into an ambush.
    15. Anything you do can get you shot, including nothing.
    19. When you have secured an area, don’t forget to tell the enemy.
    Hahaha, sounds like my deployment strategies jocolor

    Thanks for the laugh lol!







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